3 Boyutlu
tasarımda harikalar yaratan Cinema 4D ile hayalınızı
canlandırın.
CINEMA 4D R9.6
WORKSHOP
GÖRÜNÜMLER VE VİTRİNLER
1-VİTRİN ÖZELLİKLERİ& 2-VİTRİN İKONLARI
EDIT MENÜ
3-GERİ GÖRÜNÜM&İLERİ GÖRÜNÜM
4-FRAME
5-RENDER
GÖRÜNÜM OLARAK KULLANIM
6-REDRAW
7-CONFIGURE
VIEWPORT
KAMERALAR MENÜSÜ
8-SCENE
CAMERA
9-LINK
ACTIVE OBJECT
10-EDITOR
CAMERA
11-PROJECTIONS
GÖSTERİM MENÜSÜ
12-LEVEL
OF DETAIL
13-GOURAUD
SHADING
14-QUICK
SHADING
15-WIREFRAME
16-ISOPARMS
17-SHADED
BOX
18-BOX
19-SKELETON
20-USE
SHADING PROPERTY
21-BACKFACE
CULLING
22-TEXTURES
23-XRAY
GÖRÜNÜM MENÜSÜ
24-VİTRİN DÜZENLENMESİ
25-TOGGLE
ACTIVE VIEW
26-VIEW1-4/ALL VIEWS
KONFİGÜRASYON
27-GENERAL SETTINGS
28-PROJECT SETTINGS
29-VIEWPORT
SETTINGS
30-RENDER
SETTINGS
31-IMPORT/EXPORT
SETTINGS
32-BROWSER SETTINGS
33-SNAP
SETTINGS
CONFIGRATION MANAGER
34-COMMAND
MANAGER
35-MENU
MANAGER
GRAFİK KULLANICI ARAYÜZÜ(GUI)
36-PENCERE BOYUTLANDIRMASI
37-PENCERELERİN DÜZENLENMESİ
38-YÜZER DURUMA GEÇİRMEK
39-SABİTLEMEK
40-RENAME
SEKMELER
41-SEKMELERİN OLUŞTURULMASI
42-SEKMELERİN GRUPLANDIRILMASI
43-SEKMELERİN PENCELERELERE DÖNÜŞÜMÜ
KOMUT PALETLERİ
44-SIRALAMANIN DEĞİŞTİRLMESİ
45-İKONLAR/YAZI
46-VERTİCAL
47-COMMAND
ALLIGMENT
48-ROWS&COLUMNS
49-ICON
SIZE
İĞNE MENÜSÜ
50-UNDOCK
51-RENAME
52-MAKE
TAB
53-NEW ICON PALET
WORKFLOW(İŞ AKIŞI)
54-DÜZENLEMELERLE ÇALIŞMAK
55-LOAD
LAYOUT
56-RESET
LAYOUT
57-SAVE
DEFAULT LAYOUT
58-SAVE
LAYOUT AS..
FILE MENU(DOSYA MENÜSÜ)
59-FILE
MENU(OPEN,SAVE,SAVE AS)
60-EXPORT
61-IMPORT/EXPORT
SETTINGS
62-RECENT
FILES
EDIT MENU
63-MULTIPLE
UNDO
64-UNDO/UNDO
VIEW
65-REDO/REDO
REDO VIEW
66-UNDO
ACTION
CLIPBOARD
67-CUT,COPY,PASTE,DELETE
SELECTION
68-SELECT
ALL
69-DESELECT
ALL
DRAWING PIPELINE
70-ANIMATION
TURN
71-EXPRESSION
TURN/OFF
72-GENERATOR
TURN/OFF
73-DEFORMER
TURN/OFF
OBJECT MENU(OBJE MENÜSÜ)
74-NULL
OBJECT
75-POLYGON
OBJECT
PRİMİTİFLER
76-CONE
77-CUBE
78-CYLİNDER
79-DISC
80-PLANE
81-POLYGON
82-SPHERE
83-TORUS
84-CAPSULE
85-OIL
TANK
86-TUBE
87-PYRAMID
88-PLATONIC
89-FIGURE
90-LANDCAPE
91-RELIEF
SPLINE OBJECT
92-SPLINE
OBJE/SPLINE DIYALOG
93-CREATE
SPLINE
SPLINE PRIMITIFLER
94-ARC
95-CIRCLE
96-HELIX
97-N-SIDE
98-RECTANGLE
99-STAR
100-TEXT
101-VECTORIZER
102-
4/SIDED
103-CISSOID
104-COG
WHEEL
105-CYCLOID
106-FORMULA
107-FLOWER
108-PROFILE
NURBS(MODELLEME)
109-HYPER
NURBS
110-EXTRUDE
NURBS
111-LATHE
NURBS
112-LOFT
NURBS
113-SWEEP
NURBS
114-BEZIER
NURBS
115-EXTRUDE
NURBS DETAIL TAB
MODELING
116-ARRAY
117-BOOLEN
118-INSTANCE
119-METABALL
120-SYMMETRY
121-CONSTRUCTION
PLANE
SCENE
122-CAMERA
123-KAMERANIN İNTERAKTİF KONTROL VE PARAMETRELERİ
CAMERA'S MENU
124-SCENE
CAMERA
125-LINK
ACTIVE OBJECT
126-EDITOR
CAMERA
127-TARGET CAMERA
LIGHT(IŞIK)
128-DEFAULT
LIGHT
129-IŞIK AYARLARI/GENERAL
130-IŞIK TİPLERİ
131-GÖLGE TİPLERİ
132-GÖRÜNÜR IŞIK TİPLERİ
133-VOLUMETRIC
134-NOISE
TİPLERİ
135-DETAILS
136-CONTENT
LIGTHS
137-CAUSTICS
LENS EFEKTLERİ
138-GLOW
EDITOR
139-MAKING
GEL
140-ÜÇ NOKTA IŞIKLANDIRMA
141-TARGET
LIGHT
142-SUN LIGHT
143-FLOOR
144-SKY
145-ENVIRONMENTS
146-FOREGROUND/BACKGROUND
147-STAGE
PARTIKÜL SİSTEMİ
148-EMITTER
149-ATTARACTOR
150-GRAVITY
151-DEFLECTOR
152-FRICTION
153-ROTATION
154-TURBULANCE
155-DESTRUCTOR
156-WIND
157-ÖRNEK:IŞIK KAYNAKLI PARTICULE ANIMASYONU
158-ÖRNEK:METABALL'LER İLE ZERRE ANİMASYONU
DEFORMATION(DEFORMASYONLAR)
159-BEND
160-BONE
161-BULGE
162-EXPLOSION
FX
163-EXPLOSION
164-FFD
165-FORMULA
166-MELT
167-POLYGON
REDUCTION
168-SHATTER
169-SHEAR
170-TAPER
171-TWIST
172-WIND
173-WRAP
SOUND
174-LOUDSPEAKER
175-MONO MİKROFON
176-STEREO
177-DTS
5.1 SOUND
178-DDS
EX 6.1
179-SDDS
7.1 SOUND
TOOLS MENU(ARAÇLAR MENÜSÜ)
180-MOVE
181-SCALE
182-ROTATION
183-POINTS
184-ÇOKGENLER
185-OBJECT
AXIS
186-MODEL
187-INVERSE
KINEMATIC
SELECTIONS MENU(SEÇİM MENÜSÜ)
188-RECTANGLE
SELECTIONS
189-LASSO
SELECTIONS
190-POLYGON
SELECTIONS
191-LIVE
SELECTIONS
192-GROW
SELECTIONS
193-SHRINK
SELECTIONS
194-SELECT
ALL
195-DESELECT
ALL
196-SET SELECTIONS
197-SET VERTEX WEIGHT
STRUCTURE MENU(YAPILANDIRMA)
EDIT
SURFACE
198-ARRAY
199-CLONE
200-MELT
201-DISCONNECT
202-EXPLODE
SEGMENTS
203-MATRIX
EXTRUDE
204-MAGNET
205-SET VALUE
206-SPLIT
207-WELD
EDIT SPLINE
208-HARD INTERPOLATION
209-SOFT
INTERPOLATION
210-EQUAL
TANGENT DIRECTION
211-JOIN
SEGMENT
212-BREAK SEGMENT
213-REORDER/SET
FIRST POINT
214-REVERSE
SEQUANCE
215-MOVE
DOWN SEQUANCE
216-MOVE
UP SEQUANCE
217-CHAMFER
218-CREATE
OUTLINE
219-CROSS
SECTION
220-LINE
UP
221-ROUND
222-PROJECTS
223-MAKE
EDITABLE
224-ADD
POINTS
225-BEVEL
226-BRIDGE
227-CREATE
POLYGON
228-EXTRUDE
229-EXTRUDE
INNER
230-KNIFE
231-NORMAL MOVE
232-NORMAL SCALE
233-NORMAL ROTATE
234-MAGNET
235-MIRROR
236-SMOOTH
SHIFT
237-ALIGN
NORMAL
238-REVERSE
NORMALS
239-OPTIMIZE
240-SUBDIVIDE
241-TRIANGULATE
242-WORLD
GRID
FUNCTION MENÜ(FONKSYONLAR)
243-ARRANGE
244-CENTER
245-CONNECT
246-CURRENT
STATE OBJECT
247-DUPLICATE
248-RANDOMIZE
249-RESET
SYSTEM
250-TRANSFER
RENDERING MENÜ(RENDER)
251-RENDER
VIEW
252-RENDER
ACTIVE OBJECT
253-RENDER
REGION
254-RENDER
TO PICTURE VIEWER
255-BATCH
RENDERING
RENDER SETTINGS
256-GENERAL
257-OUTPUT
258-SAVE
IMAGE
259-ANTIALIASIGN
260-GLOBAL ILLUMINATION(RADIOSITY)
261-CAUSTICS
262-EFFECTS
263-OPTIONS
264-MULTI-PASS
265-QUICKTIME
VR
WINDOW MENÜ
266-WINDOW
MENÜSÜ
COORDINATE MANAGER
267-COORDINATE
MANAGER
OBJECT MANAGER
268-FILE
MENU
269-EDIT
MENU
270-OBJECT
MENU
271-TAG
MENU
272-TEXTURE
MENU
MATERIAL MANAGER
273-FILE
MENU
274-EDIT
MENU
275-FUNCTION
MENU
276-THE
MATERIAL EDITOR
277-THE
MATERIAL EDITOR PAGES
278-THE
SHADERS
279-TEXTURE
MAPPING
280-TEXTURE
GEOMETRİ DİALOGU
TIMELINE(ZAMAN ÇİZELGESİ)
281-LAYER
SİSTEMİ
282-POWERSLIDER
283-TIMELINE
CETVELİ
284-MARKERS
285-SEKANS,KEY,TRACK OLUŞTURMAK
286-ELEMAN SEÇİMİ
287-FILE
288-NEW TRACK
289-NEW SEQUANCE
290-NEW KEY
291-NEW MARKER
292-2D SOUND RENDERING
293-3D SOUND RENDERING
294-EDIT
295-VIEW
296-NAVIGATION
297-RECORD
298-AUTO
KEYING
299-FRAME
RATE
300-OBJECT
301-RENAME
OBJECT
302-SEARCH
ACTIVE OBJECT
303-UNFOLD
ALL
304-FOLD
ALL
305-BAKE
OBJECT
306-POSITION
TRACK TO SPLINE
SEQUANCES
307-EDIT
DATA
-EDIT
TIME
-EDIT
SEQUANCE
-INSERT
PREVIEW RANGE
-DELETE
PREVIEW RANGE
-ADJUST
-CONNECT
-DIVIDE
-MOVE/SCALE
-QUANTIZE
308-GET
TIME CURVE FROM
PICTURE VIEWER
309-FILE
310-EDIT
311-CHANEL
312-COMPONENTS
313-VIEW
MENU
314-ÖRNEK:BİR SAHNE OLUŞTURULMASI
315-ÖRNEK:SKECTH & TOON TARZI 3D ÇALIŞMASI
316-ÖRNEK:REALİSTİK 3D BÖCEK MODELLEME
317-ÖRNEK:UNIVERSAL JENERİĞİ DÜNYA ANİMASYONU ÇALIŞMASI